Five episodes. One autumn that reshapes a town. The complete season bundles every chapter of Max Caulfield's story — from her first dizzying discovery of a time-rewind ability in a high school bathroom to the final, irrevocable choice on a storm-wracked cliffside.
What the season holds
The story follows Max, an eighteen-year-old photography student at Blackwell Academy in Arcadia Bay. After witnessing a violent confrontation, she reaches out a hand and watches the world snap backwards by seconds. That moment changes everything. She saves Chloe, a blue-haired friend she hasn't seen in years, and the two begin unravelling threads neither expected — missing persons, buried family secrets, and the ecological strangeness pressing in on the bay.
Told across five episodes, the season plays as a single, accumulating narrative. Small choices in episode one echo into episode four. A conversation skipped, a photo taken or missed, a lie told early on — the game remembers. By the time the final chapter arrives, the weight of those decisions shapes which of the possible endings unfolds.
Rewinding the moment
The mechanic is simple but narrative, not a puzzle cheat. You hold up a hand and the scene scrolls backward, dialogue running in reverse, letting you step into a conversation again with different words. Sometimes that reveals information you couldn't have known. Sometimes it just makes things worse. The game is at its best when it lets you sit with the consequences of both versions.
What version 1.0.3 fix changed in practice
The 1.0.3 fix release didn't add new episodes — all five were already present — but it smoothed out roughness that could pull you out of Arcadia Bay. Lip-sync drift during longer dialogue scenes, which could see Chloe's voice arriving half a beat behind her mouth, got tightened. A few scene transitions that triggered stutter on Intel Macs with integrated graphics now flow without the hitch. The most welcome fix, though, is to the save system: earlier builds occasionally lost episode-completion flags after quitting, meaning the game forgot you'd finished chapter three and wouldn't unlock chapter four. That's gone. The season now holds its memory of your progress as carefully as Max holds hers.
Kill motion blur to restore the hand-drawn art
The game ships with motion blur turned up high, which fights the hand-drawn quality of the art. Drop it to low or off, especially if you're playing on an older Intel machine where the effect smears more than it smooths. Anti-aliasing can stay at FXAA — the painterly textures don't benefit from anything sharper, and your frame rate will thank you.
Subtitles deserve a look before the opening scene. They're off by default, but so much of the story lives in overheard conversations and muttered asides that turning them on catches lines you'd otherwise walk past. Set them to show the speaker's name, too — when a crowded dorm hallway fills with overlapping voices, knowing who said what keeps you oriented. While you're in the audio menu, push music volume a few notches above effects. The licensed soundtrack, from Syd Matters to José González, isn't background decoration; it's part of the storytelling rhythm, and you want it to land.
The journal is your story-so-far recap
You double-click the app and the title screen fades into Max's journal — a sketchbook filled with her handwriting, polaroids, and ticket stubs. That journal is your recap. Before loading a save, you flip through the last few pages to remember where you left things: a note about Kate, a crossed-out message from Chloe, a photo of the junkyard. The game never tells you what you chose before. The journal does.
Loading into Arcadia Bay at dusk. You're in Chloe's truck, headlights cutting through coastal fog, American Girls on the stereo. The dialogue wheel appears — three options, a timer ticking. You choose the softer response, then immediately rewind. Not because it was wrong, but because you want to hear the sharper one first, collect the information, then settle on the words that feel true to the Max you're playing. The scene scrolls backward, Chloe's cigarette smoke sucking back into her fingers, and you choose again.
Between scenes you wander. The game rewards that. You find a graffiti spot and tag it, triggering Max's internal monologue about her shyness around the art kids. You sit on a bench and the camera pulls wide, music swelling, while Max's thoughts unspool about the week so far. The game doesn't rush you. When you're ready, you walk toward the next conversation marker, knowing this one might lock in choices the rewind can't undo — the storm is coming either way, and some moments simply don't let you go back.
The current version bundles all five episodes into a single, complete package — no waiting between chapters, just the full Arcadia Bay story from the first rewind to the final choice.
- macOS (x86 64-bit, Intel only)
Questions from the booth
Yes, episodes one through five are included in the single download, covering the full story from Max discovering her power to the season's conclusion.
Feral Interactive's release includes Russian, English, German, Spanish, Italian, Portuguese, and French.
Yes, the story branches toward different endings based on decisions made across all five episodes, from major moral turns to small interpersonal moments.



